The BeOSJournal. Forum Index The BeOSJournal.
Discussing the news of the BeOS Community.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Porting our game...
Goto page 1, 2  Next
 
Post new topic   Reply to topic    The BeOSJournal. Forum Index -> BeOS Main
View previous topic :: View next topic  
Author Message
eforhan
NewBe
NewBe


Joined: 05 Oct 2002
Posts: 4

PostPosted: Sat Oct 05, 2002 8:27 pm   Post subject: Porting our game... Reply with quote   Next

Hello,

I'm Eric Forhan, Art directory at Midnight Ryder Technologies (http://www.midnightryder.com. We're in the final stages of developing a cross-platform game, TrajectoryZone (sorry, no screenshots yet) with the Torque Game Engine (http://www.garagegames.com. Having been a fan of BeOS for over two years, I thought I would pose some questons on porting TZ.

TZ is an openGL 3Dgame that can be compiled using GCC. The Torque engine is a modern game engine that Tribes2 was buit with. We'll have Win, Linux, and Mac versions.

I realize there is no hardware OGL support--how well would a 3D FPS-style game work in BeOS?

I read recently that BeOS still is downloaded some 2500 times a week. Is this really true?

We might be able to work out a deal with someone to port it. Are there any programmers that might take on such a task?

Thank you very much for your time. icon_smile.gif

Eric Forhan
Art Director
Back to top
View user's profile Send private message Send e-mail
Technix
Junior Scribe
Junior Scribe


Joined: 02 Jun 2002
Posts: 137
Location: The Netherlands

PostPosted: Sun Oct 06, 2002 3:09 pm   Post subject: porting... Reply with quote  Previous Next

What kind of deal did you have in mind for someone who would port it?

Are you talking about a financial offer to that someone?

I would recommend that you contact the media kit and openGL kit team leads. They would know for sure how far along their work is for openBeOS, and how hard a game would be to port, among other things.

Check out http://www.openbeos.net for more information.

At this point, all I can say is, kewl, and good luck!
_________________
-Chris Simmons,
Avid BeOS User.
BeOSJournal Admin...
Back to top
View user's profile Send private message Send e-mail Visit poster's website
eforhan
NewBe
NewBe


Joined: 05 Oct 2002
Posts: 4

PostPosted: Wed Oct 09, 2002 12:06 pm   Post subject: Reply with quote  Previous Next

Thank you, Chris!

As far as the compensation, it would be a percentage of the BeOS profits. We are also looking for someone to take care of the Linux port, so perhaps the same person would take care of both. It *shouldn't* be hard to port (to Linux, at least), since as I had said before, the engine itself can be compiled to linux.

If anyone is interested, I'd be happy to discuss it at mailto:

About OpenGL, I had forgotten that MesaGL runs in BeOS. So, perhaps it's not so far-fetched afterall. icon_smile.gif Trajectory Zone is an OpenGL game.

Eric Forhan
Art Director
Midnight Ryder Technologies
www.midnightryder.com
Back to top
View user's profile Send private message Send e-mail
Technix
Junior Scribe
Junior Scribe


Joined: 02 Jun 2002
Posts: 137
Location: The Netherlands

PostPosted: Wed Oct 09, 2002 6:46 pm   Post subject: framework Reply with quote  Previous Next

Can you provide more details on how far you have come, and what is missing at this point?
_________________
-Chris Simmons,
Avid BeOS User.
BeOSJournal Admin...
Back to top
View user's profile Send private message Send e-mail Visit poster's website
eforhan
NewBe
NewBe


Joined: 05 Oct 2002
Posts: 4

PostPosted: Wed Oct 09, 2002 7:05 pm   Post subject: Reply with quote  Previous Next

Certainly.
Our self-imposed deadline for the Windows version is at the end of this month--in time for the Indies Game Conference (http://www.indiegamescon.com/ for Nov. 1-3. Barring any unforseen problems, we should make that.

The Linux version shouldn't be too far behind that, although we don't have someone on that just yet.

Trajectory Zone is a bit like the old 2D game 'Scorched Earth'. Players can be either tanks or turrets. In most games, the tanks will stay fixed in a spot, like a turret. But in others, they are allowed to move.
Up to 128 players can be in a game (in theory, but it's not very practical).

Does this interest you?

Eric Forhan
Art Director
Midnight Ryder Technologies
Back to top
View user's profile Send private message Send e-mail
Esperantolo
Pencil Pusher
Pencil Pusher


Joined: 29 Jun 2002
Posts: 29
Location: The People's Socialist Republic of Aotearoa

PostPosted: Sat Nov 09, 2002 12:31 pm   Post subject: Reply with quote  Previous Next

Sounds cool icon_biggrin.gif
Any game developement in BeOS is awesome ! icon_smile.gif

Cheers
Esperantolo
Back to top
View user's profile Send private message Visit poster's website
scottmc
Pencil Pusher
Pencil Pusher


Joined: 25 Jun 2002
Posts: 36
Location: Northern California, US

PostPosted: Sat Nov 09, 2002 7:01 pm   Post subject: Reply with quote  Previous Next

A 3D scorched earth? That would be cool. I remember playing that back in the early 90's as a two-player game. Yes MesaGL does work on BeOS, not sure how the speed would be as it's software only, but might work for this.

You might try contacting BeUnited.org
( http://www.beunited.org http://code.beunited.org ) about porting it. I believe they handle both Open and Closed source projects there and can help in finding devs to work on them.

-Scottmc
Back to top
View user's profile Send private message
eforhan
NewBe
NewBe


Joined: 05 Oct 2002
Posts: 4

PostPosted: Sat Nov 09, 2002 7:29 pm   Post subject: Reply with quote  Previous Next

Hello!

Thank you for your replies. I've even got some pics to show now. icon_smile.gif

A couple of the levels: http://garagegames.com/mg/snapshot/view.php?qid=358
Four of our tank models: http://garagegames.com/mg/snapshot/view.php?qid=365

Trajectory Zone is probably the more ambitious of our projects, in that we will be grooming it for showing to publishers. The first link shows a picture for the Azteca level. The trees there are bilboards, but number in the thousands.
We have other, smaller projects in the works that mesaGL may be able to better handle. I'm all for working on a project with BeOS/OBeOS--I just need the 'firepower' to take to the boss. icon_smile.gif

I've seen how many web hits the Beos Max Sourceforge site has gotten recently--amazing. But then, it's an amazing little O/S, isn't it?

Eric Forhan
Art Director
www.trajectoryzone.com
Back to top
View user's profile Send private message Send e-mail
Esperantolo
Pencil Pusher
Pencil Pusher


Joined: 29 Jun 2002
Posts: 29
Location: The People's Socialist Republic of Aotearoa

PostPosted: Sun Nov 10, 2002 9:02 am   Post subject: Reply with quote  Previous Next

*Drool* icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif icon_biggrin.gif

Esperantolo
Back to top
View user's profile Send private message Visit poster's website
BeFrank
NewBe
NewBe


Joined: 03 Jun 2002
Posts: 3
Location: Oslo, Norway

PostPosted: Sun Nov 10, 2002 11:05 am10    Post subject: Awesome screenshots Reply with quote  Previous 

Hi!

This game looks cool, and I hope that somebody would sign up to port it.

It would be great having such a game for BeOS. There haven't been to many of them lately.

Frank Paul Silye
Back to top
View user's profile Send private message Visit poster's website
Post new topic   Reply to topic    The BeOSJournal. Forum Index -> BeOS Main All times are GMT + 1 Hour
Goto page 1, 2  Next
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.4 © 2001, 2002 phpBB Group