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            | eforhan NewBe
 
  
 
 Joined: 05 Oct 2002
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                  |  Posted: Sat Oct 05, 2002 8:27 pm1    Post subject: Porting our game... |  Next |  
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                  | Hello, 
 I'm Eric Forhan, Art directory at Midnight Ryder Technologies (http://www.midnightryder.com. We're in the final stages of developing a cross-platform game, TrajectoryZone (sorry, no screenshots yet) with the Torque Game Engine (http://www.garagegames.com. Having been a fan of BeOS for over two years, I thought I would pose some questons on porting TZ.
 
 TZ is an openGL 3Dgame that can be compiled using GCC. The Torque engine is a modern game engine that Tribes2 was buit with. We'll have Win, Linux, and Mac versions.
 
 I realize there is no hardware OGL support--how well would a 3D FPS-style game work in BeOS?
 
 I read recently that BeOS still is downloaded some 2500 times a week. Is this really true?
 
 We might be able to work out a deal with someone to port it. Are there any programmers that might take on such a task?
 
 Thank you very much for your time.
  
 Eric Forhan
 Art Director
 
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            | Technix Junior Scribe
 
  
  
 Joined: 02 Jun 2002
 Posts: 137
 Location: The Netherlands
 
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                  |  Posted: Sun Oct 06, 2002 3:09 pm2    Post subject: porting... |  Previous Next |  
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                  | What kind of deal did you have in mind for someone who would port it? 
 Are you talking about a financial offer to that someone?
 
 I would recommend that you contact the media kit and openGL kit team leads. They would know for sure how far along their work is for openBeOS, and how hard a game would be to port, among other things.
 
 Check out http://www.openbeos.net for more information.
 
 At this point, all I can say is, kewl, and good luck!
 _________________
 -Chris Simmons,
 Avid BeOS User.
 BeOSJournal Admin...
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            | eforhan NewBe
 
  
 
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                  |  Posted: Wed Oct 09, 2002 12:06 pm3    Post subject: |  Previous Next |  
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                  | Thank you, Chris! 
 As far as the compensation, it would be a percentage of the BeOS profits. We are also looking for someone to take care of the Linux port, so perhaps the same person would take care of both. It *shouldn't* be hard to port (to Linux, at least), since as I had said before, the engine itself can be compiled to linux.
 
 If anyone is interested, I'd be happy to discuss it at mailto:
 
 About OpenGL, I had forgotten that MesaGL runs in BeOS. So, perhaps it's not so far-fetched afterall.
  Trajectory Zone is an OpenGL game. 
 Eric Forhan
 Art Director
 Midnight Ryder Technologies
 www.midnightryder.com
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            | Technix Junior Scribe
 
  
  
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 Location: The Netherlands
 
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                  |  Posted: Wed Oct 09, 2002 6:46 pm4    Post subject: framework |  Previous Next |  
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                  | Can you provide more details on how far you have come, and what is missing at this point? _________________
 -Chris Simmons,
 Avid BeOS User.
 BeOSJournal Admin...
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            | eforhan NewBe
 
  
 
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                  |  Posted: Wed Oct 09, 2002 7:05 pm5    Post subject: |  Previous Next |  
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                  | Certainly. Our self-imposed deadline for the Windows version is at the end of this month--in time for the Indies Game Conference (http://www.indiegamescon.com/ for Nov. 1-3. Barring any unforseen problems, we should make that.
 
 The Linux version shouldn't be too far behind that, although we don't have someone on that just yet.
 
 Trajectory Zone is a bit like the old 2D game 'Scorched Earth'. Players can be either tanks or turrets. In most games, the tanks will stay fixed in a spot, like a turret. But in others, they are allowed to move.
 Up to 128 players can be in a game (in theory, but it's not very practical).
 
 Does this interest you?
 
 Eric Forhan
 Art Director
 Midnight Ryder Technologies
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            | Esperantolo Pencil Pusher
 
  
  
 Joined: 29 Jun 2002
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 Location: The People's Socialist Republic of Aotearoa
 
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                  |  Posted: Sat Nov 09, 2002 12:31 pm6    Post subject: |  Previous Next |  
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                  | Sounds cool  Any game developement in BeOS is awesome !
  
 Cheers
 Esperantolo
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            | scottmc Pencil Pusher
 
  
  
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 Location: Northern California, US
 
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                  |  Posted: Sat Nov 09, 2002 7:01 pm7    Post subject: |  Previous Next |  
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                  | A 3D scorched earth? That would be cool. I remember playing that back in the early 90's as a two-player game. Yes MesaGL does work on BeOS, not sure how the speed would be as it's software only, but might work for this. 
 You might try contacting BeUnited.org
 ( http://www.beunited.org http://code.beunited.org ) about porting it. I believe they handle both Open and Closed source projects there and can help in finding devs to work on them.
 
 -Scottmc
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            | eforhan NewBe
 
  
 
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                  |  Posted: Sat Nov 09, 2002 7:29 pm8    Post subject: |  Previous Next |  
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                  | Hello! 
 Thank you for your replies. I've even got some pics to show now.
  
 A couple of the levels: http://garagegames.com/mg/snapshot/view.php?qid=358
 Four of our tank models: http://garagegames.com/mg/snapshot/view.php?qid=365
 
 Trajectory Zone is probably the more ambitious of our projects, in that we will be grooming it for showing to publishers. The first link shows a picture for the Azteca level. The trees there are bilboards, but number in the thousands.
 We have other, smaller projects in the works that mesaGL may be able to better handle. I'm all for working on a project with BeOS/OBeOS--I just need the 'firepower' to take to the boss.
  
 I've seen how many web hits the Beos Max Sourceforge site has gotten recently--amazing. But then, it's an amazing little O/S, isn't it?
 
 Eric Forhan
 Art Director
 www.trajectoryzone.com
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            | Esperantolo Pencil Pusher
 
  
  
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                  |  Posted: Sun Nov 10, 2002 9:02 am9    Post subject: |  Previous Next |  
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                  | *Drool*              
 Esperantolo
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            | BeFrank NewBe
 
  
 
 Joined: 03 Jun 2002
 Posts: 3
 Location: Oslo, Norway
 
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                  |  Posted: Sun Nov 10, 2002 11:05 am10    Post subject: Awesome screenshots |  Previous |  
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                  | Hi! 
 This game looks cool, and I hope that somebody would sign up to port it.
 
 It would be great having such a game for BeOS. There haven't been to many of them lately.
 
 Frank Paul Silye
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